Go: 2500 years old; new as tomorrow
Go is "the surrounding game," a
most wonderful board game, with simple rules and complexly layered strategies.
Japanese call it go or igo; Koreans call it
baduk or pahdook; and it is named wei'qi
or wei'chi in China, where it was born some 2,000 to 4,000 years
ago. Most "westerners" (including Americans) call it go
because our early contact with the game was through Japanese players.
Excellent, and more comprehensive, articles introducing Go:
Go: Life Itself (at kuro5hin) --
Senseis Library page about Go --
Wikipedia article about Go
This page mostly links to Go resources maintained by others, in
four broad categories. The Internet is a rich source of information
on go. (This page is not a comprehensive list of
'net resources. Some good Go sites are not linked here because I don't
know of them, or I haven't gotten around to updating my site, or they
mostly repeat info for which I already have good links.) Even so, my
four broad categories overlap somewhat, so a few sites are listed more
than once.
- Learn the Basics - The rules are so simple,
that it's hard to understand their implications right away; but it's awfully fun
once you start seeing them...
- Fellowship of Players -
real-world go organizations and virtual-world
online go parlours help us find opponent-partners and playing opportunities.
There's a bit about computers and go; and I link to some
go culture (including literature, and the popular
Hikaru no Go manga and anime; including
go humor; including
teaching go to others)
- Grow Stronger - to refine your game, you have to play
(see fellowship of players) and you have to study: study
life and death, study
games (your own, and games of others); eventually, study
joseki; and if you're serious about improving your play, then it really helps to have a
go teacher. And some
general resources are available.
- Go Merchandise - suppliers of books, software,
playing equipment, and other cool stuff.
Elsewhere on the
HilltopGo site:
American Go E-Journal unofficial archive --
Go-themed merchandise.
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[Learn the Basics] |
Fellowship of Players |
Grow Stronger |
Go Merchandise
Learn the Basics
Don't worry if it takes a few games to figure out what's going on; that's
normal. Though the rules are simple, the tactics and strategies
can be intricate. Don't worry about winning at first; just try to notice something
that you can apply in your next game. Play on the small 9x9 board, so you can get
useful experience quickly -- about 5 to 15 minutes per game is good.
If you don't have a teacher, try these online tutorials:
- PlayGo.TO (interactive; requires java) -- I recommend this highly
- UK Go Challenge Tips Sheet is a great second step for beginners [Added Jan. 2004]
- Kiseido intro and tutorial
- Go - An Introduction with cartoons -- most of the pictures are about 65K; concise but comprehensive explanation of the rules and how to play. [Added Jan. 2004]
- Wonderful World of Go -- self-paced slides provide fairly advanced introductions; requires Flash [updated Sep. 2003]
- Beginner's Introduction to Go
- Janice Kim / Samarkand
- Hanging Out at Dan's, at MSO World, is a gentle conversational introduction that continues into advanced topics.
- What is Go? and The Capturing Game by Mindy McAdams are excellent (more about Capture Game at the AGA site).
- The Fun Way to Learn Go is hosted at the Nihon Ki-in, a major Japanese Go organization.
- An Introduction To Go, at Internet Go Server, is heavy on the graphics, but thorough enough. [updated Sep. 2003]
- The Rules of Go, at GoBase.org
- The Way to Go, at American Go Association (.pdf file, requires Adobe Acrobat); or download one of the instructional videos.
- Yahoo! go introduction (follow the "rules" link). Not very interactive, but quite readable and succinct, yet reasonably complete.
After you've played a few times, it's fun to look at
the rules a little more closely. (It sounds strange,
but really, the basic rules are so simple that you can skip this.)
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[Fellowship of Players] |
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Go Merchandise
Fellowship of Players
Why do we play go? To develop "left-brain" analytic reasoning skills, to
grow our "right-brain" spatial appreciation and artistic sense, to understand
Asian business strategies for competitive sharing, to stave off senility in the elderly,
to train the minds of the young, ... All true; but the ultimate reason is because
it's fun! And go is the most fun when we have other players
with whom to play. (One poetic Chinese name for go is "hand talk," and it
fits: the finished game board is a record of the conversation of two minds.)
So naturally, players organize clubs, associations, tournaments, and any other excuse
to meet for a game. There is probably one near you; if not, feel free to start one.
Go clubs, organizations, associations, etc.
The Internet has been great for go players. Thanks to the Net, you can now find
opponents at your level, any time of the day or night; or you can "watch over
the shoulders" of stronger players -- sometimes you can even see pro title
matches in real-time. There are now even tournaments held only on the Internet.
Internet go
There are computer programs that play go, but they are not very strong. Unlike the
case with chess, there is currently no software that can beat any professional go
player; and with a few years experience, even most amateurs can beat the strongest
go programs. In fact, because of characteristics inherent in the game, go is seen
as a fundamentally more interesting Artificial Intelligence problem than chess.
Still, computers are useful to go players for recording and playing back games, for
collecting and organizing databases of game records, and sometimes for analysis of
particular moves. (And, of course, for playing games over the internet; and for
reading web pages about go...)
Computer go
Since Go is a social game some 2500 to 3000 years old, it is no surprise that a
great body of "go culture" exists. Go was celebrated by ancient poets,
praised or spurned by Confucius (depending on interpretation), played avidly
by shogun and by geisha, and featured in literature and art.
Today go can can be found in novels, movies, and manga
and anime.
Go culture
Go Organizations |
Computers and Go |
Playing on the Net |
Go Culture
Only a few of many go clubs and organizations are listed here. Contact them about
tournaments and other opportunities to play.
Also see lists at SL: GoPlaces
and at GoBase: Go Organisations.
No club near you? See AGA and the
BGA
for advice and materials to help you start a go club.
In general, computers make lousy go opponents. (See David Mechner's pages on computer go,
including this article about Janice Kim
giving 25 stones handicap to the Handtalk program and winning in 1997.)
However, computers are very useful to Go players, for playing over the internet
and for study.
- GNU Go is a free program that plays the game of Go. [added Feb. 2006]
- Intelligent Go Foundation - online home of the non-profit organization devoted to the promotion of computer Go [added Feb. 2006]
- Mick's Computer Go Page - seems comprehensive and has up-to-date computer tournament results [updated Sep. 2003]
- DaoGo - Between 1986 and 1991 this newsletter and/or technical journal came out quarterly (more or less) "to promote and exchange of ideas among persons interested in the application of computer technology to the game of Go". [updated Sep. 2003]
SGF is a simple text format pervasively common for
computerized Go game records. (Other formats exist, but are less
commonly used.) Most go servers will provide game
records in SGF, and most go clients will read SGF files to display a
recorded game. Learn about the Smart Game Format
for computerized go game records, and check your SGF files
for compliance with the official specification.
Articles on Go Servers
by TerriBlue (Goddess of Go) will help you
get oriented.
Partial listing of real-time go servers, in alphabetical order:
Jago is an excellent, free,
java-based Go Server client (for use at IGS and others). It is also a
pretty good SGF game viewer and editor (and supports game records
in XML format). (gGo is similar.) The KGS java client
also doubles as a very good SGF game viewer / editor. There are several other client
programs for Internet go; I recommend the lists at British Go Association,
Senseis Library, GoBase, and
American Go Assn.
Below is a partial listing of turn-based go servers (where you
get email notification when it's your turn), taken from the
Turn-based Go Guild.
You may find more possibilities with your favorite search engine, by searching
for "pbem" (which stands for "play by e-mail").
There is a Japanese comic (manga) called Hikaru no Go,
with hilarious and rivetting story by Hotta Yumi, superb art by Obata Takeshi,
and technical advice from professional 5-dan go player
Umezawa Yukari. Published by
Jump Comics (here's
Jump's HnG page), it
follows the misadventures of a boy whose contact with the ghost of a dead go
master sparks his quest to excel at go.
Quite popular in Asia, Hikaru no Go revived
interest in go among youngsters in Japan and around the
world (the Toriyama World fans' scanslation site
provided high-quality unofficial translations,
making the comic accessible to readers of English).
An anime version of Hikaru no Go began
airing on Tokyo television
in October 2001. The manga ended in spring of 2003 with issue 189; and in
June 2003,
Viz Communications LLC acquired
English language publication rights (causing the Toriyama World fans group to
withdraw their scanned- and- translated versions).
Hikaru no Go is now being published in English, in the monthly
Shonen Jump magazine,
and three or four times a year in "graphic novels" (available at most large bookstores --
Barnes and Noble, Amazon / Borders, etc.). Also, English language
DVDs of the anime are available through Amazon and others. The Japanese manga (and anime on DVD, I believe) remain available
in the U.S. at Kinokuniya Bookstores and
other specialty shops.
Many of the Go players at Sensei's Library
have become Hikaru no Go junkies
who analyze the games and problems shown in HnG. (Most of them
were actual professional games of historical significance.)
Hikaru no Go sites in other languages:
- Q: How many 30-kyus does it take to change a light bulb?
- A: They can't do it, because they don't see the ladder.
- Q: How many 2-dans does it take to change a light bulb?
- A: Their positions are so light, that they don't need light bulbs.
- Q: How many 9-dans does it take to change a light bulb?
- A: Their positions are so influential that other people change the bulbs for them.
If you're chuckling at those moldy Go jokes, then you're a confirmed
go player. Most go humor makes sense only if you know the game at
least a little bit. But some of it is accessible to the uninitiated...
- Go comics
- Ko Fight Club - updated weekly by Russ Williams, the Self-Paired TD at the 2003 Congress in Houston. Maybe half the cartoons are about Go, and they're pretty funny.
- Almost Sente
Sooner or later, you'll end up teaching someone else how to play the
game. If you're like me, sooner or later, you'll end up spending
several hours per week teaching others how to play... There are
materials available to make this easier.
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Learn the Basics |
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[Grow Stronger] |
Go Merchandise
Grow Stronger
life and death |
games |
joseki |
go teachers |
general resources
UK Go Challenge Tips Sheet is a good second step for beginners. [Added Jan. 2004]
For a beginner, the first step to improvement is to get a firm grasp of
life and death. From what I've read, even the strongest pros
practice reading life and death problems. You will learn some basic patterns
that are seen over and over on the go board, in endless permutations; and
some techniques for attacking and defending. You will see these in your
actual games, and between games, you can practice tsumego.
Problem Collections (tsumego)
When you and your opponent / partner have finished playing, it is customary and
polite to say "Thank you," and to review the game. Sadly, this is
less common in Internet play (though it happens quite often at
KGS). Whenever possible, you should
make a habbit of this friendly after-game review. Of course, many players
study actual games in much more depth than this. Many feel that a good way
to improve is to study the games of strong professional players.
- GoBase.org houses Jan van der Steen's
enormous database of professional games (registration required to view game records).
- Go4go.net --
"huge collection of Go game records, daily updates, pro commentaries"
- GoGameWorld.com has news from professional go, and provides commented game records via subscription (some records without commentary are available free; login as "guest" when prompted).
- Jan van Rongen's Friday Night Files
has some games of Cho Chikun, Yamashita Keigo, and others.
- Samarkand GameBase has a java applet that
will display some recent professional games from title matches and the Korean leagues.
- Game databases on CD-ROM, with analysis tools, are available from
Games of Go on Disk (GoGoD) and MasterGo.com,
among others.
- weiqi.ru is a Russian go portal, with Russian news, clubs, pictures, tournaments, game records etc. (mainly in Russian)
Joseki (Japanese; the Korean term is jungsuk) are established
patterns that are played in the corners and on the sides, giving an even result
to both players. Joseki usually are played in the opening and early mid-game.
Many joseki are simple, consisting of only three or four moves. Others are
very complex, with dozens of plays that should be made in the proper sequence
to avoid giving the opponent an advantage.
After you have been playing for a while, it will be worthwhile to study joseki.
(I have been playing almost 15 years, and I never studied joseki until a few
months ago; but maybe that's why I haven't made much progress the past 8 or 9
years... I will read those books I bought on joseki, soon...) The
usual advice is not to memorize joseki, but rather to understand
why a particular sequence of plays is joseki. That way, you will
learn which plays work well in the context of the whole board position you
face in your games; and you will be able to figure out how to take advantage
of your opponents' deviations from joseki.
- Kogo's Joseki Dictionary - downloadable .zipped SGF file, maintained by Gary Odom, has thousands of variations and modest commentary for each initial corner play. The dictionary covers all basic joseki and secondary variations, common non-joseki plays, and many trick plays.
- Senseis Library: Joseki is an excellent place to look for information on josekis.
- GoBooks.info lists some English- language joseki guides.
-
In Japan and Korea, it is pretty easy (though perhaps costly) to get
one-on-one instruction from professional players and strong amateurs. Thanks
to the Internet, this kind of teaching is now available in the rest of the
world, too. Below is a (very incomplete) list of teachers whose lessons
are available via the Net. (Several of these also provide instruction in
person, either one-on-one or to groups.)
- The internet Go-School
- "... aims to offer good-quality affordable lessons and trainings for Go-lovers
all over the world." Reviews and lessons are available in a variety of languages.
Teachers include Geert Groenen 6D, Filip Vanderstappen 5D, Ger Hanssen 3D,
Guo Juan 5P, Jiang Mingjiu 7P, Li Gang 5D.
- GoMasters.com
- Several strong professionals teaching, videos, CD-ROMs, online lectures, etc.
- Go Teaching Ladder (GTL)
- provides free review of your games, courtesy of stronger volunteers.
- Guo Juan
- Former Chinese 5-dan professional; now a Dutch national, playing as 7-dan amateur;
one of the strongest European players. Gives go lessons over the internet. Website:
www.guojuangoschool.com Email:
- Cornel Burzo
- Strong Romanian amateur; aspires to play professionally. Teaches on
IGS as MyMaster. Website:
www.golessons.com
Email: cornelburzo@k.ro
- Sergiu Burzo
- Strong Romanian amateur, teaches on
IGS (3d*) as bombay. Website:
sergiuburzo.go.ro
Email: sergiuburzo@yahoo.com
- Feng Yun
- Former Chinese professional 9-dan, now living in US; teaching at her
schools in New Jersey, and (I believe) over the Internet. Website: mywebpages.comcast.net/fengyun/
- Ghetu George Cristian
- 1998 Romanian youth go champion; law student; offering go lessons on
IGS to kyu-level players.
Email: ghetugeorge@yahoo.com
- Zhu-jiu Jiang 9 dan
- Nai-wei Rui 9-Dan
- Ming-jiu Jiang 7-Dan
- James Kerwin
- Professional 1-dan based in Minneapolis; often writes for American
Go Association journals; popular lecturer. Website:
E-mail: jimk@maroon.tc.umn.edu
- Janice Kim 3-dan
- Author of several popular Go books and lecturer.
c/o Samarkand, Inc.; PO Box 101; Corte Madre, CA 94976
- Yi-lun Yang
- Professional 7-dan; author of several go books; popular lecturer.
Website: Email: yanggo@earthlink.net
- Alexander Dinershteyn
- Professional 1-dan; gives lessons in English, Korean, and Russian.
- Other lists of go teachers:
-
AGA list of teaching pros
Links, links, and more links:
AGA's -
Harry Fearnley's -
Random
Books on paper: see
Carlton's annotated go bibliographies,
Senseis Library booklist,
AGEJ reader reviews,
Jasiek's subjective reviews; and
some vendors are listed below.
Goama is an international go newsletter, featuring go news, commented games, stories, pictures etc.
GoGameWorld.com has news from the pro scene, including game records
Tactigo has interactive problems and links to Apple Macintosh go resources
Go Teaching Ladder -- get comments on your game from a stronger player; look at the vast library of commented amateur games
Go Problems (java) -- over 1,000 problems for you to solve
Senseis Library, collaborative discussion site where amateur players help each other improve
Learn about the Smart Game Format for computerized go game records, and check your SGF files
JiGo java applet serves up game records on-screen; also see ZGo applet and GoodShape applet.
Takemiya games collection
MindZine Go News (from Mind Sports Olympics) covered tournaments, links to game records; fascinating "behind the scenes" and historical articles, and more. Though tournament news is no longer updated, i still like it a lot.
Ko Fight Club (funny cartoons)
Articles and periodical columns:
-
-
The Magic of Go is a great weekly column, published by The Daily Yomiuri newspaper.
Shigeno Yuki's Journal and Shigeno Yuki's Italian Diary are great reading; by a Japanese pro player and well-known go teacher who now lives in Italy.
American Go Association E-journal (which I now archive)
British Go Association E-journal
Pieter Mioch's monthly column has strategy tips, some game game commentary, and the Japanese go scene, at Jan's go encyclopedia (also see other
articles about go there). [Jan. 2006 -- one must now register to read the articles on GoBase.org. Too bad.]
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[Go Merchandise]
Go Merchandise
Shops and stores for books, equipment, etc.:
-
Your local Korean ethnic market usually has inexpensive baduk sets. Also:
-
Go-Figure! is a mail-order shop selling Go playing equipment anywhere
within Europe.
Het Paard is a Dutch shop specializing in go, chess, and other games.
Ishi Games has vinyl and wood boards, stones, sets, books, software, and other accessories.
Kiseido has go equipment and tons of great books and go-related art; host of the superlative Kiseido Go Server.
Kurokigoishi is a Japanese site selling go boards, stones, and bowls. They have nice equipment at attractive prices.
Samarkand (owned by Janice Kim, an American pro) -- great go sets at great prices; especially check the 9x9 starter sets. Books too, and recent Korean pro game records.
SimpleKo Go Equipment is an Argentine company making go boards and go tables.
Slate and Shell -- books and more.
Yutopian publishes books about go (and sells lots of other stuff). Competitive prices, excellent service, large selection.
If you're having difficulty finding a particular book, then don't
neglect used bookstores and of course
Amazon.
Game databases on CD-ROM, with analysis tools, are available from Games of Go on Disk (GoGoD) and MasterGo.com, among others.
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Go Merchandise
What should this have?
- intro and rules (done)
- study aids:
- "how to study" articles
- Mioch, Matthews, Magic of Go, et al.
- tsume-go
- help from strongers (GTL, Teachers)
- pro games
- go culture
- Hikaru
- glossary - translations
- GoBase stories
- AGA stories - Bob High Memorial Library
- columns (Shigeno, others?); news coverage
- computer go: IgoWin,
GNUgo, Mac software, ??
Thanks for reading! I hope you enjoy the wonderful game we call go --
the world's best game!
Happy playing, - Mike Malveaux
HilltopGo home |
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AGEJ archive |
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Support our Go organizations:
Tacoma Go Club -
Seattle Go Center -
American Go Association -
International Go Federation
History:
2006-09-13: Added Russian Go links. This page needs an overhaul...
2006-03-01: A bit more pruning and sprucing
2006-02-20: Deleted a bunch of dead links, updated most of the others
2006-01-15: Hey, I have a webpage here... maybe I should update it now and then... Adding CSS over the next weeks, as I learn it
2004-01-12: Worked on this mess a little; huge gobs are left for the future though
2002-12-09: Reorganized the whole page
2002-01-01: Added American Go E-Journal archive
2001-12-14: Added HnG links in Thai, Chinese, Japanese
2001-12-10: Added to rules links
2001-12-08: Began this page (based on my old page at Yahoo Geocities)