Go stones of shell and slate on shinkaya.

Go: 2500 years old; new as tomorrow

Go is "the surrounding game," a most wonderful board game, with simple rules and complexly layered strategies.
Japanese call it go or igo; Koreans call it baduk or pahdook; and it is named wei'qi or wei'chi in China, where it was born some 2,000 to 4,000 years ago. Most "westerners" (including Americans) call it go because our early contact with the game was through Japanese players.

Excellent, and more comprehensive, articles introducing Go:
Go: Life Itself (at kuro5hin) -- Senseis Library page about Go -- Wikipedia article about Go

This page mostly links to Go resources maintained by others, in four broad categories. The Internet is a rich source of information on go. (This page is not a comprehensive list of 'net resources. Some good Go sites are not linked here because I don't know of them, or I haven't gotten around to updating my site, or they mostly repeat info for which I already have good links.) Even so, my four broad categories overlap somewhat, so a few sites are listed more than once.

Elsewhere on the HilltopGo site:
American Go E-Journal unofficial archive -- Go-themed merchandise.
Jump in this page to: top | [Learn the Basics] | Fellowship of Players | Grow Stronger | Go Merchandise

Learn the Basics

Don't worry if it takes a few games to figure out what's going on; that's normal. Though the rules are simple, the tactics and strategies can be intricate. Don't worry about winning at first; just try to notice something that you can apply in your next game. Play on the small 9x9 board, so you can get useful experience quickly -- about 5 to 15 minutes per game is good.

If you don't have a teacher, try these online tutorials:

After you've played a few times, it's fun to look at the rules a little more closely. (It sounds strange, but really, the basic rules are so simple that you can skip this.) Jump in this page to: top | Learn the Basics | [Fellowship of Players] | Grow Stronger | Go Merchandise

Fellowship of Players

Why do we play go? To develop "left-brain" analytic reasoning skills, to grow our "right-brain" spatial appreciation and artistic sense, to understand Asian business strategies for competitive sharing, to stave off senility in the elderly, to train the minds of the young, ... All true; but the ultimate reason is because it's fun! And go is the most fun when we have other players with whom to play. (One poetic Chinese name for go is "hand talk," and it fits: the finished game board is a record of the conversation of two minds.) So naturally, players organize clubs, associations, tournaments, and any other excuse to meet for a game. There is probably one near you; if not, feel free to start one.
Go clubs, organizations, associations, etc.

The Internet has been great for go players. Thanks to the Net, you can now find opponents at your level, any time of the day or night; or you can "watch over the shoulders" of stronger players -- sometimes you can even see pro title matches in real-time. There are now even tournaments held only on the Internet.
Internet go

There are computer programs that play go, but they are not very strong. Unlike the case with chess, there is currently no software that can beat any professional go player; and with a few years experience, even most amateurs can beat the strongest go programs. In fact, because of characteristics inherent in the game, go is seen as a fundamentally more interesting Artificial Intelligence problem than chess. Still, computers are useful to go players for recording and playing back games, for collecting and organizing databases of game records, and sometimes for analysis of particular moves. (And, of course, for playing games over the internet; and for reading web pages about go...)
Computer go

Since Go is a social game some 2500 to 3000 years old, it is no surprise that a great body of "go culture" exists. Go was celebrated by ancient poets, praised or spurned by Confucius (depending on interpretation), played avidly by shogun and by geisha, and featured in literature and art. Today go can can be found in novels, movies, and manga and anime.
Go culture

Go Organizations | Computers and Go | Playing on the Net | Go Culture 6-dans at Roy Hayashi Memorial Tournament in Tacoma, WA

Go Organizations

Only a few of many go clubs and organizations are listed here. Contact them about tournaments and other opportunities to play.
Also see lists at SL: GoPlaces and at GoBase: Go Organisations.
No club near you? See AGA and the BGA for advice and materials to help you start a go club.

Computer Go

In general, computers make lousy go opponents. (See David Mechner's pages on computer go, including this article about Janice Kim giving 25 stones handicap to the Handtalk program and winning in 1997.)

However, computers are very useful to Go players, for playing over the internet and for study.

Smart Game Format

SGF is a simple text format pervasively common for computerized Go game records. (Other formats exist, but are less commonly used.) Most go servers will provide game records in SGF, and most go clients will read SGF files to display a recorded game. Learn about the Smart Game Format for computerized go game records, and check your SGF files for compliance with the official specification.

Playing Go over the Internet

Articles on Go Servers by TerriBlue (Goddess of Go) will help you get oriented.

Partial listing of real-time go servers, in alphabetical order:

Jago is an excellent, free, java-based Go Server client (for use at IGS and others). It is also a pretty good SGF game viewer and editor (and supports game records in XML format). (gGo is similar.) The KGS java client also doubles as a very good SGF game viewer / editor. There are several other client programs for Internet go; I recommend the lists at British Go Association, Senseis Library, GoBase, and American Go Assn.

Below is a partial listing of turn-based go servers (where you get email notification when it's your turn), taken from the Turn-based Go Guild. You may find more possibilities with your favorite search engine, by searching for "pbem" (which stands for "play by e-mail").

Go Culture

Young go players battle fiercely in Hikaru no Go manga and anime, now available in English.

Hikaru no Go manga (comic): [updated Mar. 2006]

There is a Japanese comic (manga) called Hikaru no Go, with hilarious and rivetting story by Hotta Yumi, superb art by Obata Takeshi, and technical advice from professional 5-dan go player Umezawa Yukari. Published by Jump Comics (here's Jump's HnG page), it follows the misadventures of a boy whose contact with the ghost of a dead go master sparks his quest to excel at go.

Quite popular in Asia, Hikaru no Go revived interest in go among youngsters in Japan and around the world (the Toriyama World fans' scanslation site provided high-quality unofficial translations, making the comic accessible to readers of English). An anime version of Hikaru no Go began airing on Tokyo television in October 2001. The manga ended in spring of 2003 with issue 189; and in June 2003, Viz Communications LLC acquired English language publication rights (causing the Toriyama World fans group to withdraw their scanned- and- translated versions).

Hikaru no Go is now being published in English, in the monthly Shonen Jump magazine, and three or four times a year in "graphic novels" (available at most large bookstores -- Barnes and Noble, Amazon / Borders, etc.). Also, English language DVDs of the anime are available through Amazon and others. The Japanese manga (and anime on DVD, I believe) remain available in the U.S. at Kinokuniya Bookstores and other specialty shops.

Many of the Go players at Sensei's Library have become Hikaru no Go junkies who analyze the games and problems shown in HnG. (Most of them were actual professional games of historical significance.)

Hikaru no Go sites in other languages:

Go in the Arts

Go Humor

Q: How many 30-kyus does it take to change a light bulb?
A: They can't do it, because they don't see the ladder.
Q: How many 2-dans does it take to change a light bulb?
A: Their positions are so light, that they don't need light bulbs.
Q: How many 9-dans does it take to change a light bulb?
A: Their positions are so influential that other people change the bulbs for them.
If you're chuckling at those moldy Go jokes, then you're a confirmed go player. Most go humor makes sense only if you know the game at least a little bit. But some of it is accessible to the uninitiated...

Teaching Go to Others

Sooner or later, you'll end up teaching someone else how to play the game. If you're like me, sooner or later, you'll end up spending several hours per week teaching others how to play... There are materials available to make this easier. Jump in this page to: top | Learn the Basics | Fellowship of Players | [Grow Stronger] | Go Merchandise

Grow Stronger

life and death | games | joseki | go teachers | general resources

Life and Death

UK Go Challenge Tips Sheet is a good second step for beginners. [Added Jan. 2004]

For a beginner, the first step to improvement is to get a firm grasp of life and death. From what I've read, even the strongest pros practice reading life and death problems. You will learn some basic patterns that are seen over and over on the go board, in endless permutations; and some techniques for attacking and defending. You will see these in your actual games, and between games, you can practice tsumego.

Problem Collections (tsumego)

Magari-sensei playing simuls, teaching Mike LePore at the Canadian Open

Games

When you and your opponent / partner have finished playing, it is customary and polite to say "Thank you," and to review the game. Sadly, this is less common in Internet play (though it happens quite often at KGS). Whenever possible, you should make a habbit of this friendly after-game review. Of course, many players study actual games in much more depth than this. Many feel that a good way to improve is to study the games of strong professional players.

Joseki

Joseki (Japanese; the Korean term is jungsuk) are established patterns that are played in the corners and on the sides, giving an even result to both players. Joseki usually are played in the opening and early mid-game. Many joseki are simple, consisting of only three or four moves. Others are very complex, with dozens of plays that should be made in the proper sequence to avoid giving the opponent an advantage.

After you have been playing for a while, it will be worthwhile to study joseki. (I have been playing almost 15 years, and I never studied joseki until a few months ago; but maybe that's why I haven't made much progress the past 8 or 9 years... I will read those books I bought on joseki, soon...) The usual advice is not to memorize joseki, but rather to understand why a particular sequence of plays is joseki. That way, you will learn which plays work well in the context of the whole board position you face in your games; and you will be able to figure out how to take advantage of your opponents' deviations from joseki.

Jie Li reviewing a game between Rick Hubbell and Joey Hung

Go Teachers

In Japan and Korea, it is pretty easy (though perhaps costly) to get one-on-one instruction from professional players and strong amateurs. Thanks to the Internet, this kind of teaching is now available in the rest of the world, too. Below is a (very incomplete) list of teachers whose lessons are available via the Net. (Several of these also provide instruction in person, either one-on-one or to groups.)
The internet Go-School
"... aims to offer good-quality affordable lessons and trainings for Go-lovers all over the world." Reviews and lessons are available in a variety of languages. Teachers include Geert Groenen 6D, Filip Vanderstappen 5D, Ger Hanssen 3D, Guo Juan 5P, Jiang Mingjiu 7P, Li Gang 5D.
GoMasters.com
Several strong professionals teaching, videos, CD-ROMs, online lectures, etc. Go Teaching Ladder logo
Go Teaching Ladder (GTL)
provides free review of your games, courtesy of stronger volunteers.
Guo Juan
Former Chinese 5-dan professional; now a Dutch national, playing as 7-dan amateur; one of the strongest European players. Gives go lessons over the internet. Website: www.guojuangoschool.com Email:
Cornel Burzo
Strong Romanian amateur; aspires to play professionally. Teaches on IGS as MyMaster. Website: www.golessons.com Email: cornelburzo@k.ro
Sergiu Burzo
Strong Romanian amateur, teaches on IGS (3d*) as bombay. Website: sergiuburzo.go.ro Email: sergiuburzo@yahoo.com
Feng Yun
Former Chinese professional 9-dan, now living in US; teaching at her schools in New Jersey, and (I believe) over the Internet. Website: mywebpages.comcast.net/fengyun/
Ghetu George Cristian
1998 Romanian youth go champion; law student; offering go lessons on IGS to kyu-level players. Email: ghetugeorge@yahoo.com
Zhu-jiu Jiang 9 dan
Nai-wei Rui 9-Dan
Ming-jiu Jiang 7-Dan
James Kerwin
Professional 1-dan based in Minneapolis; often writes for American Go Association journals; popular lecturer. Website: E-mail: jimk@maroon.tc.umn.edu
Janice Kim 3-dan
Author of several popular Go books and lecturer.
c/o Samarkand, Inc.; PO Box 101; Corte Madre, CA 94976
Yi-lun Yang
Professional 7-dan; author of several go books; popular lecturer. Website: Email: yanggo@earthlink.net
Alexander Dinershteyn
Professional 1-dan; gives lessons in English, Korean, and Russian.
Other lists of go teachers:
AGA list of teaching pros

General Resources

Links, links, and more links: AGA's - Harry Fearnley's - Random
Books on paper: see Carlton's annotated go bibliographies, Senseis Library booklist, AGEJ reader reviews, Jasiek's subjective reviews; and some vendors are listed below.
Goama is an international go newsletter, featuring go news, commented games, stories, pictures etc.
GoGameWorld.com has news from the pro scene, including game records
Tactigo has interactive problems and links to Apple Macintosh go resources
Go Teaching Ladder -- get comments on your game from a stronger player; look at the vast library of commented amateur games
Go Problems (java) -- over 1,000 problems for you to solve
Senseis Library, collaborative discussion site where amateur players help each other improve
Learn about the Smart Game Format for computerized go game records, and check your SGF files
JiGo java applet serves up game records on-screen; also see ZGo applet and GoodShape applet.
Takemiya games collection
MindZine Go News (from Mind Sports Olympics) covered tournaments, links to game records; fascinating "behind the scenes" and historical articles, and more. Though tournament news is no longer updated, i still like it a lot.
Ko Fight Club (funny cartoons)

Articles and periodical columns:

The Magic of Go is a great weekly column, published by The Daily Yomiuri newspaper.
Shigeno Yuki's Journal and Shigeno Yuki's Italian Diary are great reading; by a Japanese pro player and well-known go teacher who now lives in Italy.
American Go Association E-journal (which I now archive)
British Go Association E-journal
Pieter Mioch's monthly column has strategy tips, some game game commentary, and the Japanese go scene, at Jan's go encyclopedia (also see other articles about go there). [Jan. 2006 -- one must now register to read the articles on GoBase.org. Too bad.]

Jump in this page to: top | Learn the Basics | Fellowship of Players | Grow Stronger | [Go Merchandise]

Go Merchandise

Shops and stores for books, equipment, etc.:

Your local Korean ethnic market usually has inexpensive baduk sets. Also:
Go-Figure! is a mail-order shop selling Go playing equipment anywhere within Europe.
Het Paard is a Dutch shop specializing in go, chess, and other games.
Ishi Games has vinyl and wood boards, stones, sets, books, software, and other accessories.
Kiseido has go equipment and tons of great books and go-related art; host of the superlative Kiseido Go Server.
Kurokigoishi is a Japanese site selling go boards, stones, and bowls. They have nice equipment at attractive prices.
Samarkand (owned by Janice Kim, an American pro) -- great go sets at great prices; especially check the 9x9 starter sets. Books too, and recent Korean pro game records.
SimpleKo Go Equipment is an Argentine company making go boards and go tables.
Slate and Shell -- books and more.
Yutopian publishes books about go (and sells lots of other stuff). Competitive prices, excellent service, large selection.
If you're having difficulty finding a particular book, then don't neglect used bookstores and of course Amazon.
Game databases on CD-ROM, with analysis tools, are available from Games of Go on Disk (GoGoD) and MasterGo.com, among others.

Jump in this page to: top | Learn the Basics | Fellowship of Players | Grow Stronger | Go Merchandise


What should this have?

Thanks for reading! I hope you enjoy the wonderful game we call go -- the world's best game!
Happy playing, - Mike Malveaux

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History:
2006-09-13: Added Russian Go links. This page needs an overhaul...
2006-03-01: A bit more pruning and sprucing
2006-02-20: Deleted a bunch of dead links, updated most of the others
2006-01-15: Hey, I have a webpage here... maybe I should update it now and then... Adding CSS over the next weeks, as I learn it
2004-01-12: Worked on this mess a little; huge gobs are left for the future though
2002-12-09: Reorganized the whole page
2002-01-01: Added American Go E-Journal archive
2001-12-14: Added HnG links in Thai, Chinese, Japanese
2001-12-10: Added to rules links
2001-12-08: Began this page (based on my old page at Yahoo Geocities)